Travel App Boilerplate for iOS
A SwiftUI base wired for maps, accounts, and subscriptions, so you spend your time on itineraries and recommendations instead of rebuilding auth, offline sync, and a paywall every trip-planning app needs before its first user.
The Swift Kit is a travel app boilerplate for iOS that costs $99 one-time and gives you a SwiftUI architecture that drops cleanly into MapKit, a Supabase backend for storing trips and itineraries, and a RevenueCat paywall for a premium tier. It ships the parts every travel product needs but nobody enjoys rebuilding — Sign in with Apple, cross-device sync, offline-friendly local caching, and push notifications for booking reminders. You build the maps, routing, and recommendation logic; the account and billing foundation is already done. It targets iOS 16 and up, including the iOS 26 Liquid Glass look.
What a travel app actually needs before day one
A trip planner is deceptively heavy. Before you draw a single itinerary card, a travel app needs user accounts so plans follow people across their phone and iPad, a backend so a trip saved on the couch is there at the airport, a way to keep working when the plane has no signal, and — if it is going to pay for itself — a paywall around premium features like unlimited trips or offline maps. The Swift Kit ships all of that scaffolding. You get Sign in with Apple and email auth, a Supabase Postgres database for storing trips, stops, and bookings, storage for photos and documents, and a RevenueCat paywall you can gate a Pro tier behind. The travel-specific work — the maps, the routing, the place data — is what you write. Everything around it is solved on the day you clone the repo.
The MapKit part — where the kit helps and where you take over
This is a travel boilerplate, so let us be precise about maps. The Swift Kit does not ship a finished map screen or a proprietary place database, and it should not pretend to. What it gives you is a clean SwiftUI architecture — a centralized data layer and per-screen view models — that MapKit slots into without a fight. MapKit is free, native, and handles annotations, camera control, and Look Around out of the box, so an itinerary map is a small amount of code on top of the kit rather than a rewrite of it. You add the MKMapView or SwiftUI Map, your markers, and your routing; the kit gives you the account and sync layer those pins hang off of.
import SwiftUI
import MapKit
struct Stop: Identifiable {
let id = UUID()
let name: String
let coordinate: CLLocationCoordinate2D
}
struct ItineraryMap: View {
let stops: [Stop]
var body: some View {
Map {
ForEach(stops) { stop in
Marker(stop.name, coordinate: stop.coordinate)
}
}
.mapControls {
MapUserLocationButton()
MapCompass()
}
}
}Offline data and sync — the feature every traveller expects
The moment a travel app stops working on a plane or in a foreign country with no roaming, users delete it. Offline access is not a nice-to-have; it is table stakes. The Swift Kit gives you the pieces to build it honestly. Trips, stops, and itineraries live in Supabase Postgres tied to a real account, and the kit is structured so you cache that data locally and treat the network as an enhancement rather than a requirement. You keep a local copy of the current trip, read from it first, and reconcile with Supabase when a connection returns.
- Supabase Postgres as the source of truth for trips, stops, bookings, and notes
- A centralized data layer that makes a local cache and offline-first reads straightforward to add
- Sign in with Apple plus email so a saved trip syncs across a user's iPhone and iPad
- Supabase storage for trip photos, tickets, and PDF confirmations
What you build on top
The Swift Kit is deliberately not a finished travel app. There is no opinionated routing engine, no bundled points-of-interest database, no hotel API. That is the point — your differentiation is the recommendations, the curation, and the trip-building experience, not the login screen. You bring your place data (whether that is MapKit search, a third-party POI API, or your own curated list), your itinerary logic, and your booking integrations. The kit removes the roughly 30% of any travel app that is identical to every other app: accounts, sync, storage, paywall, notifications, and a design system that rethemes from one file so your brand is not fighting the boilerplate.
Building a travel app: from scratch vs with The Swift Kit
| Feature | Build from scratch | With The Swift Kit |
|---|---|---|
| Accounts for cross-device trips | Build and test Sign in with Apple + email from zero | Wired day one |
| Backend for trips and itineraries | Stand up and secure your own database | Supabase Postgres + storage included |
| Map integration | You add MapKit (same work either way) | MapKit-friendly architecture, you add the map |
| Premium subscription tier | Integrate StoreKit/RevenueCat yourself (days–weeks) | RevenueCat paywall + tiers wired |
| Booking / trip reminders | Set up push infrastructure from scratch | Push notifications included |
| Time to first paying user | Weeks to months | Days |
| Cost | Your time (the expensive part) | $99 one-time, lifetime updates |
Frequently Asked Questions
Does the travel app boilerplate include a working MapKit screen?
Can a travel app built on this work offline on a plane or abroad?
How do I monetize a trip-planning app with this boilerplate?
Does it handle flight and booking reminder notifications?
Where do the actual places and points of interest come from in a travel app?
Keep exploring
Ship your travel app in days, not months
Get the accounts, sync, maps-ready architecture, and paywall done for $99 one-time — and spend your build on the itineraries and recommendations that make your travel app worth downloading.
Get The Swift Kit — $99One-time purchase · Lifetime updates · 14-day refund